pub struct LoadedImage<'a, Message, Theme, Renderer>where
Renderer: Renderer + Renderer,{
handle: <Renderer as Renderer>::Handle,
content: Element<'a, Message, Theme, Renderer>,
}Expand description
Forces the wrapped image to be loaded before drawing.
May cause a dropped frame if the image is not already in the cache. This is useful when you want to ensure an image is loaded before it is drawn, for example when swapping out a placeholder. Otherwise, the image may be blank until the next redraw.
Fields§
§handle: <Renderer as Renderer>::Handle§content: Element<'a, Message, Theme, Renderer>Implementations§
Source§impl<'a, Message, Theme, Renderer> LoadedImage<'a, Message, Theme, Renderer>where
Renderer: Renderer + Renderer,
<Renderer as Renderer>::Handle: 'a,
impl<'a, Message, Theme, Renderer> LoadedImage<'a, Message, Theme, Renderer>where
Renderer: Renderer + Renderer,
<Renderer as Renderer>::Handle: 'a,
Sourcepub(crate) fn new(handle: <Renderer as Renderer>::Handle) -> Self
pub(crate) fn new(handle: <Renderer as Renderer>::Handle) -> Self
Creates an empty LoadedImage.
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer> From<LoadedImage<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Renderer: 'a + Renderer + Renderer,
Theme: 'a,
impl<'a, Message, Theme, Renderer> From<LoadedImage<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Renderer: 'a + Renderer + Renderer,
Theme: 'a,
Source§fn from(
c: LoadedImage<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer>
fn from( c: LoadedImage<'a, Message, Theme, Renderer>, ) -> Element<'a, Message, Theme, Renderer>
Converts to this type from the input type.
Source§impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for LoadedImage<'_, Message, Theme, Renderer>where
Renderer: Renderer + Renderer,
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for LoadedImage<'_, Message, Theme, Renderer>where
Renderer: Renderer + Renderer,
Source§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Applies an [
Operation] to the [Widget].Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor_position: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor_position: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Processes a runtime [
Event]. Read moreSource§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &Style,
layout: Layout<'_>,
cursor_position: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, )
Draws the [
Widget] using the associated Renderer.Source§fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<Element<'b, Message, Theme, Renderer>>
fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'b>, renderer: &Renderer, viewport: &Rectangle, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>
Returns the overlay of the [
Widget], if there is any.Source§fn drag_destinations(
&self,
state: &Tree,
layout: Layout<'_>,
renderer: &Renderer,
dnd_rectangles: &mut DndDestinationRectangles,
)
fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, renderer: &Renderer, dnd_rectangles: &mut DndDestinationRectangles, )
Adds the drag destination rectangles of the widget.
Runs after the layout phase for each widget in the tree.
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for LoadedImage<'a, Message, Theme, Renderer>where
<Renderer as Renderer>::Handle: Freeze,
impl<'a, Message, Theme, Renderer> !RefUnwindSafe for LoadedImage<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !Send for LoadedImage<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !Sync for LoadedImage<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for LoadedImage<'a, Message, Theme, Renderer>where
<Renderer as Renderer>::Handle: Unpin,
impl<'a, Message, Theme, Renderer> !UnwindSafe for LoadedImage<'a, Message, Theme, Renderer>
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Dwp: WhitePoint<T>,
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