LoadedImage

Struct LoadedImage 

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pub struct LoadedImage<'a, Message, Theme, Renderer>
where Renderer: Renderer + Renderer,
{ handle: <Renderer as Renderer>::Handle, content: Element<'a, Message, Theme, Renderer>, }
Expand description

Forces the wrapped image to be loaded before drawing.

May cause a dropped frame if the image is not already in the cache. This is useful when you want to ensure an image is loaded before it is drawn, for example when swapping out a placeholder. Otherwise, the image may be blank until the next redraw.

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§handle: <Renderer as Renderer>::Handle§content: Element<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme, Renderer> LoadedImage<'a, Message, Theme, Renderer>
where Renderer: Renderer + Renderer, <Renderer as Renderer>::Handle: 'a,

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pub(crate) fn new(handle: <Renderer as Renderer>::Handle) -> Self

Creates an empty LoadedImage.

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impl<'a, Message, Theme, Renderer> From<LoadedImage<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
where Message: 'a, Renderer: 'a + Renderer + Renderer, Theme: 'a,

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fn from( c: LoadedImage<'a, Message, Theme, Renderer>, ) -> Element<'a, Message, Theme, Renderer>

Converts to this type from the input type.
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impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for LoadedImage<'_, Message, Theme, Renderer>
where Renderer: Renderer + Renderer,

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fn children(&self) -> Vec<Tree>

Returns the state [Tree] of the children of the [Widget].
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fn diff(&mut self, tree: &mut Tree)

Reconciles the [Widget] with the provided [Tree].
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fn size(&self) -> Size<Length>

Returns the [Size] of the [Widget] in lengths.
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fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node

Returns the [layout::Node] of the [Widget]. Read more
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fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )

Applies an [Operation] to the [Widget].
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fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor_position: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )

Processes a runtime [Event]. Read more
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction

Returns the current [mouse::Interaction] of the [Widget]. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor_position: Cursor, viewport: &Rectangle, )

Draws the [Widget] using the associated Renderer.
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'b>, renderer: &Renderer, viewport: &Rectangle, translation: Vector, ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the [Widget], if there is any.
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fn drag_destinations( &self, state: &Tree, layout: Layout<'_>, renderer: &Renderer, dnd_rectangles: &mut DndDestinationRectangles, )

Adds the drag destination rectangles of the widget. Runs after the layout phase for each widget in the tree.
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fn size_hint(&self) -> Size<Length>

Returns a [Size] hint for laying out the [Widget]. Read more
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fn tag(&self) -> Tag

Returns the Tag of the [Widget].
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fn state(&self) -> State

Returns the State of the [Widget].
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fn id(&self) -> Option<Id>

Returns the id of the widget
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fn set_id(&mut self, _id: Id)

Sets the id of the widget This may be called while diffing the widget tree

Auto Trait Implementations§

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impl<'a, Message, Theme, Renderer> Freeze for LoadedImage<'a, Message, Theme, Renderer>
where <Renderer as Renderer>::Handle: Freeze,

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impl<'a, Message, Theme, Renderer> !RefUnwindSafe for LoadedImage<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme, Renderer> !Send for LoadedImage<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme, Renderer> !Sync for LoadedImage<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme, Renderer> Unpin for LoadedImage<'a, Message, Theme, Renderer>
where <Renderer as Renderer>::Handle: Unpin,

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impl<'a, Message, Theme, Renderer> !UnwindSafe for LoadedImage<'a, Message, Theme, Renderer>

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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Cast this collection of unsigned integers into a collection of colors.
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