1use cosmic::iced::{core as iced_core, widget as iced_widget};
2use iced_core::event::Event;
3use iced_core::widget::{Operation, Tree};
4use iced_core::{
5 Clipboard, Element, Layout, Length, Rectangle, Shell, Vector, Widget, layout, mouse, overlay,
6 renderer,
7};
8
9pub fn loaded_image<'a, Message: 'static, Theme>(
10 handle: <cosmic::Renderer as iced_core::image::Renderer>::Handle,
11) -> LoadedImage<'a, Message, Theme, cosmic::Renderer>
12where
13 Theme: iced_widget::container::Catalog,
14 <Theme as iced_widget::container::Catalog>::Class<'a>: From<cosmic::theme::Container<'a>>,
15{
16 LoadedImage::new(handle)
17}
18
19#[allow(missing_debug_implementations)]
25pub struct LoadedImage<'a, Message, Theme, Renderer>
26where
27 Renderer: iced_core::Renderer + iced_core::image::Renderer,
28{
29 handle: <Renderer as iced_core::image::Renderer>::Handle,
30 content: cosmic::iced::Element<'a, Message, Theme, Renderer>,
31}
32
33impl<'a, Message, Theme, Renderer> LoadedImage<'a, Message, Theme, Renderer>
34where
35 Renderer: iced_core::Renderer + iced_core::image::Renderer,
36 <Renderer as iced_core::image::Renderer>::Handle: 'a,
37{
38 pub(crate) fn new(handle: <Renderer as iced_core::image::Renderer>::Handle) -> Self {
40 LoadedImage {
41 handle: handle.clone(),
42 content: cosmic::widget::Image::new(handle).into(),
43 }
44 }
45}
46
47impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
48 for LoadedImage<'_, Message, Theme, Renderer>
49where
50 Renderer: iced_core::Renderer + iced_core::image::Renderer,
51{
52 fn children(&self) -> Vec<Tree> {
53 vec![Tree::new(&self.content)]
54 }
55
56 fn diff(&mut self, tree: &mut Tree) {
57 tree.diff_children(std::slice::from_mut(&mut self.content));
58 }
59
60 fn size(&self) -> iced_core::Size<Length> {
61 self.content.as_widget().size()
62 }
63
64 fn layout(
65 &mut self,
66 tree: &mut Tree,
67 renderer: &Renderer,
68 limits: &layout::Limits,
69 ) -> layout::Node {
70 let node = self
71 .content
72 .as_widget_mut()
73 .layout(&mut tree.children[0], renderer, limits);
74 let size = node.size();
75 layout::Node::with_children(size, vec![node])
76 }
77
78 fn operate(
79 &mut self,
80 tree: &mut Tree,
81 layout: Layout<'_>,
82 renderer: &Renderer,
83 operation: &mut dyn Operation,
84 ) {
85 operation.container(None, layout.bounds());
86 operation.traverse(&mut |operation| {
87 self.content.as_widget_mut().operate(
88 &mut tree.children[0],
89 layout
90 .children()
91 .next()
92 .unwrap()
93 .with_virtual_offset(layout.virtual_offset()),
94 renderer,
95 operation,
96 );
97 });
98 }
99
100 fn update(
101 &mut self,
102 tree: &mut Tree,
103 event: &Event,
104 layout: Layout<'_>,
105 cursor_position: mouse::Cursor,
106 renderer: &Renderer,
107 clipboard: &mut dyn Clipboard,
108 shell: &mut Shell<'_, Message>,
109 viewport: &Rectangle,
110 ) {
111 self.content.as_widget_mut().update(
112 &mut tree.children[0],
113 event,
114 layout
115 .children()
116 .next()
117 .unwrap()
118 .with_virtual_offset(layout.virtual_offset()),
119 cursor_position,
120 renderer,
121 clipboard,
122 shell,
123 viewport,
124 );
125 }
126
127 fn mouse_interaction(
128 &self,
129 tree: &Tree,
130 layout: Layout<'_>,
131 cursor_position: mouse::Cursor,
132 viewport: &Rectangle,
133 renderer: &Renderer,
134 ) -> mouse::Interaction {
135 let content_layout = layout.children().next().unwrap();
136 self.content.as_widget().mouse_interaction(
137 &tree.children[0],
138 content_layout.with_virtual_offset(layout.virtual_offset()),
139 cursor_position,
140 viewport,
141 renderer,
142 )
143 }
144
145 fn draw(
146 &self,
147 tree: &Tree,
148 renderer: &mut Renderer,
149 theme: &Theme,
150 renderer_style: &renderer::Style,
151 layout: Layout<'_>,
152 cursor_position: mouse::Cursor,
153 viewport: &Rectangle,
154 ) {
155 let content_layout = layout.children().next().unwrap();
156
157 _ = renderer.load_image(&self.handle);
159 self.content.as_widget().draw(
160 &tree.children[0],
161 renderer,
162 theme,
163 renderer_style,
164 content_layout.with_virtual_offset(layout.virtual_offset()),
165 cursor_position,
166 viewport,
167 );
168 }
169
170 fn overlay<'b>(
171 &'b mut self,
172 tree: &'b mut Tree,
173 layout: Layout<'b>,
174 renderer: &Renderer,
175 viewport: &Rectangle,
176 translation: Vector,
177 ) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
178 self.content.as_widget_mut().overlay(
179 &mut tree.children[0],
180 layout
181 .children()
182 .next()
183 .unwrap()
184 .with_virtual_offset(layout.virtual_offset()),
185 renderer,
186 viewport,
187 translation,
188 )
189 }
190
191 fn drag_destinations(
192 &self,
193 state: &Tree,
194 layout: Layout<'_>,
195 renderer: &Renderer,
196 dnd_rectangles: &mut iced_core::clipboard::DndDestinationRectangles,
197 ) {
198 let content_layout = layout.children().next().unwrap();
199 self.content.as_widget().drag_destinations(
200 &state.children[0],
201 content_layout.with_virtual_offset(layout.virtual_offset()),
202 renderer,
203 dnd_rectangles,
204 );
205 }
206}
207
208impl<'a, Message, Theme, Renderer> From<LoadedImage<'a, Message, Theme, Renderer>>
209 for Element<'a, Message, Theme, Renderer>
210where
211 Message: 'a,
212 Renderer: 'a + iced_core::Renderer + iced_core::image::Renderer,
213 Theme: 'a,
214{
215 fn from(c: LoadedImage<'a, Message, Theme, Renderer>) -> Element<'a, Message, Theme, Renderer> {
216 Element::new(c)
217 }
218}